Many excellent games from the past had all it takes to become classics, and they ended up on the verge of not becoming one because one element that was bad. In many cases, it was the music. Games that had complex and innovative gameplay didn’t have good music because it wasn’t as important as other aspects of the game. But those games had one thing, and that is a dedicated modding community and mod-friendly games.
Now, here is an excerpt of the blog that gathered Tiberian Dawn modders that addressed some of the shortcomings of this classic. Read through and see how people in the past affected the games they loved.
Excerpt from the Tiberian Dawn blog No.9
That’s right folks, the latest TD blog is up, and the content is rather good. Everything from Chinooks to insane Belgians is there to be seen! While we’ve gotten used to the TD team’s fantastic models and concept artwork, this week we have a special treat – Music!
Now we move on to the audio portion of this blog. Already even just a week on board the team and NeptuneUK has been hard at work getting those tracks out – he has been busting his chops to produce what are some utterly spiffing pieces of music. I think, and music is a very subjective thing, they have much of the same spirit as the Frank K tracks in the games. They aren’t bland, you don’t just think it’s a cheap rip-off when you hear these, there’s talent behind them, and that makes them sound fresh.
Fresh is what we’re aiming for, new experiences and all that.
So let’s start off here, first, off we have Attrition – a very C&C1 inspired track and while not my favorite of the bunch, it is something I’d like to listen to while pounding down some GDI.